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Zbrush topology brush
Zbrush topology brush








Make sure the edges are nice and crisp.ģ5.

zbrush topology brush

Use the Dam standard brush to refine the edges. Turn the model to the side and use the Move brush and pull the nose around a little.ģ4. And hold down Alt to redefine the nostrils.ģ3. Use the Inflate to give more volume to the ball of the nose. For example, redefine the areas of the nose.ģ2. Check the entire model to see how different facial features interact with each other. Use the Inflate brush to give volume to the corners and cheeks. Use the Dam standard brush to pull a line from the corner of the mouth.ģ0. Notice how DynaMesh, with Polish on, crisps up those edges. With the same brush, define the top of the chin.Ģ8. Go over the lips with the Dam standard brush to make creases in top and lower lip.Ģ7. You can use the Move brush to make subtle tweaks to the Mesh.Ģ6. Increase the brush size and use the inflate brush to give more volume to the lips.Ģ5. Use the Move brush to pull out the chin.Ģ4. Use the Move brush to move the lips the lips around slightly.Ģ2. Use the Inflate brush to give the lips volume.Ģ1. Select the Dam standard brush and start to define the upper edge of the lip.ġ9. When holding down Alt using the Move brush, it will pull the Mesh out.ġ8.

zbrush topology brush

Pull out the lips slightly with the Move brush. Select the base Mesh in the Subtool menu.ġ7. Having the teeth as part of the model now will help us sculpt the lips in the proper place. Push W to activate the Move tool, click in the center of the middle circle and move the teeth into place. Push R on the keyboard to activate the Rotation tool, draw out a line and rotate the teeth slightly.ġ5. Do this until the teeth are the correct size.ġ4. Click on the last yellow circle on the line and pull it inward. Select the scale tool by pushing E on the keyboard and draw out a line from the center of the teeth.ġ3. Click on the insert button, this will add the teeth to our list of objects.ġ2. To insert the set of teeth into the base Mesh, open the Subtool pallet. Draw out the Move tool, click in the middle circle and move the teeth slightly backwards.ġ1. As you drag down, it will duplicate the object.ġ0. Hold down Ctrl and click on the middle circle. Select the Move tool by pressing W and draw out a line anywhere.ĩ. Go to Geometry menu, open the Modify Topology sub-pallet and click on Delete hidden.Ĩ. And hold down Alt to create an inverse selection.ħ. Hold down Ctrl and Shift to draw out a selection box. Select the top yellow circle and pull the top of the cilinder down.Ħ. And draw out a line, starting from the bottom of the cilinder.ĥ. Select the Move tool by pushing W on the keyboard. Open the Initialize pallet and pull up the inner radius slider until it looks like a tube.Ĥ. In the Tools pallet, select the Cilinder Primitive.Ģ.










Zbrush topology brush